Auburn, GA
3D Character Art
You don’t need “a model.” You need a character that survives production: clean topology, correct UVs, consistent materials, and a handoff your team can integrate without rework. BUBBL delivers 3D characters with a managed pipeline — clear scope, predictable updates, and consistent quality — so your schedule doesn’t hinge on freelancer reliability.
You don’t need “a model.” You need a character that survives production: clean topology, correct UVs, consistent materials, and a handoff your team can integrate without rework. BUBBL delivers 3D characters with a managed pipeline — clear scope, predictable updates, and consistent quality — so your schedule doesn’t hinge on freelancer reliability.
We adapt to your art bible and production constraints. The goal is consistency, readability, and fast integration — not one-off art.
Bold shapes, readable silhouettes, and controlled detail — perfect for games where instant recognition matters. We prioritize clean forms that hold up across gameplay camera distances and UI/icon usage.
A grounded look with strong material definition and believable proportions — while still optimized for real-time performance. Great for studios that want “premium” without the weight of full realism.
Topology, UVs, baking, and textures are built around your engine constraints and performance targets.
Blockout → sculpt → lowpoly → UV/bake → texture → delivery — with clear approvals and updates.
Art direction and QC keep materials, proportions, and style aligned across all characters.
We run the pipeline and coordinate specialists so your leads aren’t chasing progress or fixing handoffs.
You see progress early and often — no end-of-project surprises.
Organized exports and naming conventions so integration doesn’t become a mini-project.
The point isn’t “pretty steps.” It’s a workflow that prevents last-minute surprises.

We align on scope, references, style targets, and technical constraints — then define clear milestones.
We lock scope, references, target poly/tex budgets, shader requirements, and the exact deliverable formats you need.
We validate proportion, silhouette, and style early. Then we sculpt to the approved direction with controlled detail.
We build a clean, animation-friendly mesh, unwrap UVs with production efficiency, and bake maps reliably.
We texture for your engine and look-dev targets, keeping materials consistent across the project.
We deliver organized files and provide follow-up support to help your team integrate smoothly.
Not a random freelancer chain. A structured team with roles that protect quality and schedule.
Owns schedule, milestones, and feedback loops so delivery stays predictable.
Keeps style and quality consistent across assets and artists.
Sets execution standards and reviews outputs for production readiness.
Builds forms and high-detail sculpts that match the approved direction.
Ensures topology, UVs, bakes, and exports meet engine constraints and rigging needs.
You don't need more freelancers — you need a dependable pipeline that ships on time with consistent quality.
Milestones + a production cadence that keeps your schedule steady.
Clear communication, visible progress, and fast responses.
Art direction + QC so style and specs don’t drift.
If you're still unsure, use the contact section to book a call, email us, or take the quiz — we'll recommend the best path.
Ready when you are
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We'll plan the pipeline around your timeline.