Who We are
A production partner built for reliability.
Clear scope, visible progress, and consistent quality — so your team ships on schedule.
Built for reliable delivery
We’re a production partner designed to reduce risk: clear scope, visible progress, and consistent quality — without the freelancer chaos.
Studio-first delivery
Weekly updates
Quality control
Every batch
Pipeline clarity
Milestones + scope
Communication
Fast replies
Mission, vision & goals
Mission
Make art production predictable — with clear scope, consistent direction, and reliable delivery.
Vision
A world where studios ship on time without sacrificing quality, communication, or sanity.
Goals
Reduce rework, keep style consistent, and keep your team moving with a stable production cadence.
Reliable art partner for game studios
You don't need more freelancers — you need a dependable pipeline that ships on time with consistent quality.
Stop losing time to unreliable delivery
Milestones + a production cadence that keeps your schedule steady.
No more silence between updates
Clear communication, visible progress, and fast responses.
Consistency across every asset
Art direction + QC so style and specs don’t drift.
Our Team

Akira
2D/3D Character Artist
3d and 2d artist focused on character and asset design in blender. With more that 20 years of drawing and sculpting experience combined, I am dedicated to creating interesting and dynamic character designs and concepts for your next game project, animation, printable figurine and beyond. Cheer

Maykn
3D Character Artist
Hi, my name is Maykon Gomes, and I’m a 3D Character Artist based in Brazil with over 6 years of experience creating high-quality characters for games and collectibles. I specialize in both organic and hard-surface modeling, with a strong focus on game-ready assets. I’m comfortable working through the full production pipeline, from concept to final render, including real-time implementation in Unreal Engine or preparation for 3D printing

Oliver Tree
3D Generalist
3D Generalist with 8 years of experience, 5 years in the gaming industry working on environments, characters and props. Knowledge goes from modeling, texturing and rendering to rigging and animation. Main tools are Blender, Substance Painter, Cascadeur, Unreal Engine and Davinci Resolve.

Scaleframe
3D Environmental Artist | Roblox
I have been developing on ROBLOX for 5+ years now, with experience in both Roblox Studio and Blender, I use both meshes and parts in my creations. I've worked for mainly anime related games, such as RE:XL, Fistborn, Dragon Souls, Mashle Academy, and more. With this being said, I've also worked in many different styles, and can cater to whatever is required from me.
Ready when you are
Get a reliable art pipeline — without building one.
Share your scope, timeline, and budget. We'll recommend the fastest path to consistent, production-ready delivery.
Or go straight to contact options.
Notable Partners
Let's make it pop
Fill out this form to get started!
Tell us about your project
Fill out this short form and we'll get all the info we need to start your project.
We'll plan the pipeline around your timeline.
Common questions — answered
If you're still unsure, use the contact section to book a call, email us, or take the quiz — we'll recommend the best path.


