Who We are

A production partner built for reliability.

Clear scope, visible progress, and consistent quality — so your team ships on schedule.

Quick facts

Built for reliable delivery

We’re a production partner designed to reduce risk: clear scope, visible progress, and consistent quality — without the freelancer chaos.

Studio-first delivery

Weekly updates

Quality control

Every batch

Pipeline clarity

Milestones + scope

Communication

Fast replies

What we stand for

Mission, vision & goals

Mission

Make art production predictable — with clear scope, consistent direction, and reliable delivery.

Vision

A world where studios ship on time without sacrificing quality, communication, or sanity.

Goals

Reduce rework, keep style consistent, and keep your team moving with a stable production cadence.

Why BUBBL

Reliable art partner for game studios

You don't need more freelancers — you need a dependable pipeline that ships on time with consistent quality.

Stop losing time to unreliable delivery

Milestones + a production cadence that keeps your schedule steady.

No more silence between updates

Clear communication, visible progress, and fast responses.

Consistency across every asset

Art direction + QC so style and specs don’t drift.

Team

Our Team

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Akira

2D/3D Character Artist

3d and 2d artist focused on character and asset design in blender. With more that 20 years of drawing and sculpting experience combined, I am dedicated to creating interesting and dynamic character designs and concepts for your next game project, animation, printable figurine and beyond. Cheer

Portfolio
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Christian Tejada

Head of Production | BUBBL

I lead creative production, art direction, and artist coordination, and serve as the primary point of contact for directors, artists, and project leads looking to collaborate.

Portfolio
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Maykn

3D Character Artist

Hi, my name is Maykon Gomes, and I’m a 3D Character Artist based in Brazil with over 6 years of experience creating high-quality characters for games and collectibles. I specialize in both organic and hard-surface modeling, with a strong focus on game-ready assets. I’m comfortable working through the full production pipeline, from concept to final render, including real-time implementation in Unreal Engine or preparation for 3D printing

Portfolio
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Oliver Tree

3D Generalist

3D Generalist with 8 years of experience, 5 years in the gaming industry working on environments, characters and props. Knowledge goes from modeling, texturing and rendering to rigging and animation. Main tools are Blender, Substance Painter, Cascadeur, Unreal Engine and Davinci Resolve.

Portfolio
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Scaleframe

3D Environmental Artist | Roblox

I have been developing on ROBLOX for 5+ years now, with experience in both Roblox Studio and Blender, I use both meshes and parts in my creations. I've worked for mainly anime related games, such as RE:XL, Fistborn, Dragon Souls, Mashle Academy, and more. With this being said, I've also worked in many different styles, and can cater to whatever is required from me.

Portfolio

Ready when you are

Get a reliable art pipeline — without building one.

Share your scope, timeline, and budget. We'll recommend the fastest path to consistent, production-ready delivery.

Or go straight to contact options.

Trusted By

Notable Partners

  • Archkos Studios
  • Eterna Online
  • HiddenDream
  • MrChickenRocket
  • Simple Games
  • UpSkill Community
Contact

Let's make it pop

Fill out this form to get started!

Tell us about your project

Fill out this short form and we'll get all the info we need to start your project.

We'll plan the pipeline around your timeline.

FAQ

Common questions — answered

If you're still unsure, use the contact section to book a call, email us, or take the quiz — we'll recommend the best path.